001 // Manifesto

We build games that haunt you

We craft haunting environments that manipulate perception with every detail designed to unsettle and immerse, creating a chilling experience that lingers.

002 // Work
Cover art of the game Phantom Veil

Phantom Veil

Story-driven psychological horror where you play as a reporter unraveling dark truths through haunting exploration.

Status: Pending ReleasePlatform: PC
View on Steam
003 // Craft
01

Game Design

A structured approach to pacing, tension and progression that shapes how the experience unfolds.

02

Play System

A focus on observation, puzzles and psychological pressure that builds through player interaction.

03

World Design

Dark abandoned spaces that feel detached, isolating and intentionally unsettling.

004 // Why Different
  • No cinematic crutches

  • Mechanics over spectacle

  • Emergent authenticity

005 // Project Material
Rigged stylized character with visible animation controls during pose setup
Game prop textures featuring torn detective newspaper layouts in a 3D editor
Level blockout of a deteriorated interior space with gameplay markers and environmental detail
006 // Access
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